Prerequisite Courses:
Course Language:
English
Course Coordinator:
Courses given by:
Course Objectives:
This course provides students with a theoretical and conceptual understanding of the field of game design, along with presenting an overview of the practical game development process. Students will play games, analyze them, and complete portions of game designs with appropriate documentation.
Course Content:
Topics include history of video games and game genres, games as information systems, interactivity and games, human-computer interaction (HCI), theory of fun: what is fun?, game narrative and characters, gameplay experience, player psychology, player profiling, mechanics and dynamics, level design, the games industry, game design teams and processes, artificial intelligence, game scripting andprogramming.
Course Methodology:
1-Lecture, 3-Special Support / Structural Examples, 5-Problem Solving
Course Evaluation Methods:
A-Exam, C-Assignment
Vertical Tabs
3