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Course Code: 
VCD 372
Course Period: 
Spring
Course Type: 
Core
P: 
2
Lab: 
2
Credits: 
3
ECTS: 
5
Prerequisite Courses: 
Course Language: 
English
Course Coordinator: 
Courses given by: 
Course Objectives: 
This course provides students with a theoretical and conceptual understanding of the field of game design, along with presenting an overview of the practical game development process. Students will play games, analyze them, and complete portions of game designs with appropriate documentation.
Course Content: 

Topics include history of video games and game genres, games as information systems, interactivity and games, human-computer interaction (HCI), theory of fun: what is fun?, game narrative and characters, gameplay experience, player psychology, player profiling, mechanics and dynamics, level design, the games industry, game design teams and processes, artificial intelligence, game scripting andprogramming.

Course Methodology: 
1-Lecture, 3-Special Support / Structural Examples, 5-Problem Solving
Course Evaluation Methods: 
A-Exam, C-Assignment

Vertical Tabs

Course Learning Outcomes

Learning Outcomes Program Learning Outcomes Teaching Methods Assessment Methods
1. Designs the elements of game development and creates original works. 4 1,3,5 A
2. Considers different game types, game technologies and platforms. 10 1,3,5 A,C
3. Evaluates the mechanics, dynamics and aesthetics of the game. 4 1,3,5 A,C
4. Applies the applications of interactive games. 4,10 1,3,5 A,C
5. Learns the game industry and game development processes. 4,10 1,3,5 A,C

 

 

Course Flow

COURSE CONTENT
Week Topics Study Materials
1 History of video games, Game genres  
2 Games as new media, Communication models, Games as information systems  
3 Human-computer interaction (HCI), Interactivity and games, Interaction models  
4 Theory of fun, Immersion, Presence  
5 Game narrative, Story arcs, Character design  
6 Gameplay experience, Game mechanics, Game dynamics, Game aesthetics  
7 Player psychology, Player behavior, Player profiling  
8 Mid-term  
9 Games industry,  
10 Level design, User interface design, Interiors and exteriors, Building the virtual world  
11 Game design teams, Game design processes  
12 Design documents, Playtesting  
13 Data structures, Logical structures, Artificial intelligence  
14 Game scripting, Game programming  
15 Student presentations  
16 Final Exam  

 

 

Recommended Sources

RECOMMENDED SOURCES
Additional Resources Play Redux : The Form of Computer Games / David Myers

 

Material Sharing

MATERIAL SHARING
Documents Tutorial video and written documents

 

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Mid-terms 1 40
Final 1 60
Total   100
Contribution of Final Examination to Overall Grade   60
Contribution of In-Term Studies to Overall Grade   40
Total   100

 

 

Course’s Contribution to Program

COURSE’S CONTRIBUTION TO PROGRAM
No Program Learning Outcomes Contribution
1 2 3 4 5
1 Uses technical and academic knowledge accumulated in visual communication design field for authentic projects.     X    
2 Designs 2 and 3 dimensional creative products considering the aesthetic rules.      X    
3 Employs efficiently the technical innovations required by the professional field.   X      
4 Analyses problems related to the field starting from the concept and develops appropriate projects for the targeted audience.         X
5 Behaves according to the national and international professional ethical principles.   X      
6 Builds awareness to universal and social problems by developed projects and offers solutions to them.     X    
7 Gains sectoral experience by compulsory internship, relates academic knowledge with field experience. X        
8 Grasps the importance of interdisciplinary working by lifelong learning mind-set and collaborates with different teams.     X    
9 Develops concepts and puts forth innovative and authentic works to enrich the cultural and artistic accumulation related to the field.     X    
10 Transforms the creative ideas into moving and interactive visual expressions, executes multi-dimensional designs.       X  

 

 

ECTS

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity Duration
(Hour)
Total
Workload
(Hour)
Course Duration 14 4 56
Hours for off-the-classroom study (Pre-study, practice) 14 4 56
Mid-terms 1 4 4
Final 1 4 4
Total Workload     120
Total Workload / 25 (s)     4,8
ECTS Credit of the Course     5

 

 

 

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