Course Language:
English
Course Coordinator:
Courses given by:
Course Objectives:
This course introduces students to basic concepts and working principles in game design (and design in general). Built around a hands-on player-centric and iterative approach, students are required to develop a (digital or non-digital) game from concept to playable prototype as the course content is delivered to them on a week-by-week basis. Students will be exposed to both theoretical lectures and practical design challenges. Students will receive active guidance and support during the development of their game projects by their instructor.
Course Content:
In this course, students learn about the process of game development and use this information to develop their own games.
Course Methodology:
1-Lecture, 3-Special Support / Structural Examples, 5-Problem Solving
Course Evaluation Methods:
A-Exam, C-Assignment
Vertical Tabs
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