Course Language:
English
Course Coordinator:
Courses given by:
Course Objectives:
In this course within the framework of workshops from A to Z and team works, students design a creative, authentic game project that fulfill the need of game sector.
Course Content:
Within the scope of the game design in workshop environment, in addition to story, character, item, map, reward and penalty structure, interface and level design are also made. Concept development, game strategies and implementation stages of the project are shaped by discussion with industry employees.
Course Methodology:
1-Lecture, 3-Special Support / Structural Examples, 5-Problem Solving
Course Evaluation Methods:
C-Assignment, E- Project / Design
Vertical Tabs
Course Learning Outcomes
Learning Outcomes | Program Learning Outcomes | Teaching Methods | Assessment Methods |
1. Realizes a concreate and feasible game project within the scope of workshops. | 4 | 1,3,5 | C,E |
2. Develops game strategies in the workshop environment. | 4 | 1,3,5 | C,E |
3. Designs the implementation stages of game projects in cooperation with game design industry. | 4,8 | 1,3,5 | C,E |
4. Designs creative and authentic game that meet the sector needs with the teamwork. | 8 | 1,3,5 | C,E |
Course Flow
COURSE CONTENT | ||
Week | Topics | Study Materials |
1 | Why do we design games ? | |
2 | How can we design games? Game types and Game Environments, Digital Games, Casual (casual) Games, Game stories | |
3 | Team Work, Work division, Timing Flow, Game Map, Character, Object or Items | |
4 | Storytelling, Character Design and Animation | |
5 | Workshop I: Workshop with a game designer in Game Design Sector | |
6 | Game Draft, Report Preparation, Concluding Design Decisions | |
7 | Game Draft, Report Preparation, Concluding Design Decisions | |
8 | Mid-term | |
9 | Workshop II: Workshop with a game designer in Game Design Sector | |
10 | Level, and Interface Design, Character, Object, Item animations | |
11 | Award Criminal System Balance, Animations | |
12 | Workshop III: Workshop with a game designer in Game Design Sector | |
13 | Mechanism, Data Structures, Logic Structures, Artificial Intelligence, Coding | |
14 | Coding | |
15 | Coding | |
16 | Final Exam: Students’ Presentations |
Recommended Sources
RECOMMENDED SOURCES | |
Additional Resources |
- SCHELL, J., 2014, THE ART OF GAME DESIGN: A Book of Lenses, 2rd Edition, A K Peters/CRC Press
- FULLERTON, T., 2014, GAME DESIGN WORKSHOP, 3rd Edition, A K Peters/CRC Press |
Material Sharing
MATERIAL SHARING | |
Documents | Tutorial video and written documents |
Assessment
ASSESSMENT | ||
IN-TERM STUDIES | NUMBER | PERCENTAGE |
Mid-terms | 1 | 40 |
Final | 1 | 60 |
Total | 100 | |
Contribution of Final Examination to Overall Grade | 60 | |
Contribution of In-Term Studies to Overall Grade | 40 | |
Total | 100 |
Course’s Contribution to Program
COURSE’S CONTRIBUTION TO PROGRAM | ||||||
No | Program Learning Outcomes | Contribution | ||||
1 | 2 | 3 | 4 | 5 | ||
1 | Uses technical and academic knowledge accumulated in visual communication design field for authentic projects. | X | ||||
2 | Designs 2 and 3 dimensional creative products considering the aesthetic rules. | X | ||||
3 | Employs efficiently the technical innovations required by the professional field. | X | ||||
4 | Analyses problems related to the field starting from the concept and develops appropriate projects for the targeted audience. | X | ||||
5 | Behaves according to the national and international professional ethical principles. | X | ||||
6 | Builds awareness to universal and social problems by developed projects and offers solutions to them. | X | ||||
7 | Gains sectoral experience by compulsory internship, relates academic knowledge with field experience. | X | ||||
8 | Grasps the importance of interdisciplinary working by lifelong learning mind-set and collaborates with different teams. | X | ||||
9 | Develops concepts and puts forth innovative and authentic works to enrich the cultural and artistic accumulation related to the field. | X | ||||
10 | Transforms the creative ideas into moving and interactive visual expressions, executes multi-dimensional designs. | X |
ECTS
ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION | |||
Activities | Quantity |
Duration (Hour) |
Total Workload (Hour) |
Course Duration | 14 | 4 | 56 |
Hours for off-the-classroom study (Pre-study, practice) | 14 | 14 | 196 |
Mid-term Exam | 1 | 4 | 4 |
Final Exam | 1 | 4 | 4 |
Total Workload | 260 | ||
Total Workload / 25 (s) | 10,4 | ||
ECTS Credit of the Course | 10 |