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Course Code: 
VCD 371
Course Period: 
Autumn
Course Type: 
Core
P: 
2
Lab: 
2
Credits: 
3
ECTS: 
5
Course Language: 
English
Course Coordinator: 
Courses given by: 
Course Objectives: 
This course introduces students to basic concepts and working principles in game design (and design in general). Built around a hands-on player-centric and iterative approach, students are required to develop a (digital or non-digital) game from concept to playable prototype as the course content is delivered to them on a week-by-week basis. Students will be exposed to both theoretical lectures and practical design challenges. Students will receive active guidance and support during the development of their game projects by their instructor.
Course Content: 

In this course, students learn about the process of game development and use this information to develop their own games.

Course Methodology: 
1-Lecture, 3-Special Support / Structural Examples, 5-Problem Solving
Course Evaluation Methods: 
A-Exam, C-Assignment

Vertical Tabs

Course Learning Outcomes

Learning Outcomes Program Learning Outcomes Teaching Methods Assessment Methods
1. Discusses in a refined and extensive manner around the games they create. 4,10 1,3,5 A
2. Develops an extensive understanding and practical knowledge about the game design processes. 4,10 1,3,5 A,C
3. Acquires collective working habits via testing processes and group projects. 10 1,3,5 A,C
4. Gathers the knowledge about planning and documentation works required for a game project. 4,10 1,3,5 A,C
5.  Builds a responsible design sense by researching game industry. 10 1,3,5 A

 

 

Course Flow

COURSE CONTENT
Week Topics Study Materials
1 Introduction  
2 Basic Elements and Building Blocks in Game Design I  
3 Basic Elements and Building Blocks in Game Design II  
4 Game Project (Step 1): Developing a Feasible Game Concept  
5 Game Project (Step 2): Controlled Growth of Core Mechanics  
6 Game Project (Step 3): Adding Depth to Gameplay  
7 Game Project (Step 4): Adding Suspense and Mystery  
8 Mid-term  
9 Game Project (Step 5): Game Testing: An Overview of concepts and working principles  
10 Game Project (Step 6): Testing for Functionality  
11 Game Project (Step 7): Testing for Balance  
12 Game Project (Step 7 Repeated): Testing for Balance  
13 Game Project (Step 8): Testing for Completeness  
14 Game Project (Step 9): Future Directions  
15 Play Day: Project presentations  
16 Final Examination  

 

 

Recommended Sources

RECOMMENDED SOURCES
Additional Resources Half-real : video games between real rules and fictional worlds / Jesper Juul ; Jesper Juul.

Play Redux : The Form of Computer Games / David Myers

 

Material Sharing

MATERIAL SHARING
Documents Tutorial video and written documents
Assignments Lesson videos

 

Assessment

ASSESSMENT
IN-TERM STUDIES NUMBER PERCENTAGE
Mid-terms 1 40
Final 1 60
Total   100
Contribution of Final Examination to Overall Grade   60
Contribution of In-Term Studies to Overall Grade   40
Total   100

 

 

Course’s Contribution to Program

COURSE’S CONTRIBUTION TO PROGRAM
No Program Learning Outcomes Contribution
1 2 3 4 5
1 Uses technical and academic knowledge accumulated in visual communication design field for authentic projects.     X    
2 Designs 2 and 3 dimensional creative products considering the aesthetic rules.      X    
3 Employs efficiently the technical innovations required by the professional field.     X    
4 Analyses problems related to the field starting from the concept and develops appropriate projects for the targeted audience.       X  
5 Behaves according to the national and international professional ethical principles.     X    
6 Builds awareness to universal and social problems by developed projects and offers solutions to them.   X      
7 Gains sectoral experience by compulsory internship, relates academic knowledge with field experience. X        
8 Grasps the importance of interdisciplinary working by lifelong learning mind-set and collaborates with different teams.   X      
9 Develops concepts and puts forth innovative and authentic works to enrich the cultural and artistic accumulation related to the field.     X    
10 Transforms the creative ideas into moving and interactive visual expressions, executes multi-dimensional designs.         X

 

 

ECTS

ECTS ALLOCATED BASED ON STUDENT WORKLOAD BY THE COURSE DESCRIPTION
Activities Quantity Duration
(Hour)
Total
Workload
(Hour)
Course Duration 14 4 56
Hours for off-the-classroom study (Pre-study, practice) 14 4 56
Mid-terms 1 4 4
Final 1 4 4
Total Workload     120
Total Workload / 25 (s)     4,8
ECTS Credit of the Course     5

 

 

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